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3D Resume

3D characters by Simone Guimars

Simone Guimars

simoneguimars [at] gmail [dot] com

  • LinkedIn

linkedin.com/in/simoneguimars

Highly creative and detail-oriented multidisciplinary artist with a diploma in 3D Asset Creation, specializing in character art. My extensive background in traditional and mixed media art, photography, and AI allows me to bring a unique blend of artistic sensitivity and technical expertise to every project. With a strong work ethic and a passion for continuous growth, I seek opportunities that leverage my diverse skill set and deep cross-industry knowledge to create impactful, visually stunning results.

Education

2021-2023

Diploma in CG Asset Creation

Think Tank Training Centre / TTO

Extended Mentorship Program with

Claudia Marvisi, Head of Texture at PIXOMONDO

 

2013 – 2014

Advanced Painting Techniques

(with artist Pete Smith)

Avenue Road Arts School – Toronto, Canada

 

2002

Curating Certificate

Central Saint Martin’s of Art & Design

London, UK

 

1996 – 1999

Painting Techniques

School of Visual Arts, Parque Lage (EAV)

Rio de Janeiro, Brazil

3D Skills

Modeling
Sculpting
Texturing
Grooming
Lookdev
Rendering

Autodesk Maya/Arnold/Xgen
Autodesk Mudbox

Adobe Photoshop
Adobe Substance Painter

Affinity Photo / Design

Davinci Resolve

Mari
Marvelous Designer
Nuke
VRay

Wrap 3D

Zbrush

Modeling

• Organic and hard surface polygonal modeling with a focus on clean and efficient models
• Low-poly creation from high-poly mesh and retopology skills
• Solid knowledge of human anatomy and digital sculpting with readable silhouette and forms
• Strong understanding of UV Mapping
• Use of scene management best practices
• Keen interest in fashion and knowledge of garment creation and cloth folds
• Solid understanding of human hair and secondary grooming

​

Texturing / Lookdev / Comp

• Organic and hard surface texturing skills using procedural and tileable textures, photo
projection and manual refinement
• Solid knowledge of PBR and specular workflows
• Strong skills in skin texturing
• Understanding of UDIM workflow with multiple texture sets
• Mesh preparation and best practices
• Ability to read references and real world shader properties
• Advance knowledge in shader breakdown through AOVs
• Understanding of color space and LUT
• Knowledge of lighting, camera and rendering best practices and troubleshooting
• Advance knowledge of beauty reconstruction from AOV passes and compositing

AI Skills

Text-to-image prompt

Text-to-voice prompt

Text-to-sound prompt

Image enhancement

Texture map / materials creation

Visual storytelling

Midjourney

DALL-E

Leonardo.AI

Luma

Audiogen.co

Play.ht

Poly

Topaz

Chat GPT

Perplexity​

Experience

2015-Present

Visual Artist

​

2016-2019

Digital Programs Manager, AVIDA (Retail Experience Agency), Toronto, Canada

​

2011-2015

Marketing Officer, Sunnybrook Foundation

Toronto, Canada

​

2008-2010

Brand & Design Specialist, TELUS,

Toronto, Canada

​

2007-2008

Marketing Officer, BCC Interiors

Toronto, Canada

​

1999-2006

Arts Officer, British Council

Rio de Janeiro, Brazil

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Copyright © 2016-2030 por Simone Guimars.

Todos os direitos reservados. Nenhuma parte desta obra de arte, incluindo quaisquer componentes gerados por IA, pode ser reproduzida ou transmitida de qualquer forma ou por qualquer meio, eletrônico ou mecânico, sem permissão por escrito do artista.

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