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3D Resume

3D characters by Simone Guimars

Simone Guimars

simoneguimars [at] gmail [dot] com

  • LinkedIn

linkedin.com/in/simoneguimars

Highly creative and detail-oriented multidisciplinary artist with a diploma in 3D Asset Creation, specializing in character art. My extensive background in traditional and mixed media art, photography, and AI allows me to bring a unique blend of artistic sensitivity and technical expertise to every project. With a strong work ethic and a passion for continuous growth, I seek opportunities that leverage my diverse skill set and deep cross-industry knowledge to create impactful, visually stunning results.

Education

2021-2023

Diploma in CG Asset Creation

Think Tank Training Centre / TTO

Extended Mentorship Program with

Claudia Marvisi, Head of Texture at PIXOMONDO

 

2013 – 2014

Advanced Painting Techniques

(with artist Pete Smith)

Avenue Road Arts School – Toronto, Canada

 

2002

Curating Certificate

Central Saint Martin’s of Art & Design

London, UK

 

1996 – 1999

Painting Techniques

School of Visual Arts, Parque Lage (EAV)

Rio de Janeiro, Brazil

3D Skills

Modeling
Sculpting
Texturing
Grooming
Lookdev
Rendering

Autodesk Maya/Arnold/Xgen
Autodesk Mudbox

Adobe Photoshop
Adobe Substance Painter

Affinity Photo / Design

Davinci Resolve

Mari
Marvelous Designer
Nuke
VRay

Wrap 3D

Zbrush

Modeling

• Organic and hard surface polygonal modeling with a focus on clean and efficient models
• Low-poly creation from high-poly mesh and retopology skills
• Solid knowledge of human anatomy and digital sculpting with readable silhouette and forms
• Strong understanding of UV Mapping
• Use of scene management best practices
• Keen interest in fashion and knowledge of garment creation and cloth folds
• Solid understanding of human hair and secondary grooming

​

Texturing / Lookdev / Comp

• Organic and hard surface texturing skills using procedural and tileable textures, photo
projection and manual refinement
• Solid knowledge of PBR and specular workflows
• Strong skills in skin texturing
• Understanding of UDIM workflow with multiple texture sets
• Mesh preparation and best practices
• Ability to read references and real world shader properties
• Advance knowledge in shader breakdown through AOVs
• Understanding of color space and LUT
• Knowledge of lighting, camera and rendering best practices and troubleshooting
• Advance knowledge of beauty reconstruction from AOV passes and compositing

AI Skills

Text-to-image prompt

Text-to-voice prompt

Text-to-sound prompt

Image enhancement

Texture map / materials creation

Visual storytelling

Midjourney

DALL-E

Leonardo.AI

Luma

Audiogen.co

Play.ht

Poly

Topaz

Chat GPT

Perplexity​

Experience

2015-Present

Visual Artist

​

2016-2019

Digital Programs Manager, AVIDA (Retail Experience Agency), Toronto, Canada

​

2011-2015

Marketing Officer, Sunnybrook Foundation

Toronto, Canada

​

2008-2010

Brand & Design Specialist, TELUS,

Toronto, Canada

​

2007-2008

Marketing Officer, BCC Interiors

Toronto, Canada

​

1999-2006

Arts Officer, British Council

Rio de Janeiro, Brazil

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