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Lars-Erik

Softwares 
Autodesk Maya, Arnold, Zbrush, Substance Painter, Nuke, Affinity Photo, Davinci Resolve

Project year
2024

About

For this project, I chose to create a model with more hard-surface and relied heavily on Zbrush for both organic and hard-surface sculpting. This allowed me to gain more experience using Zbrush in new ways, which was both enjoyable and challenging. I used Substance Painter for texturing and Arnold, Maya for rendering. Additionally, I utilized AI tools like Play.ht and Audiogen.co to create the voice and ambient static sounds, enhancing the overall mood and identity of the character. I worked with Leonardo.ai to develop the concept imagery for Lars, which helped me spend less time exploring concepts and more time visualizing ideas. Finally, I used Nuke for compositing and Davinci Resolve for video editing.

Render stills

Texture Maps

Sculpt

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Copyright © 2016-2030 by Simone Guimars.

All rights reserved. No part of this artwork, including any AI-generated components, may be reproduced or transmitted in any form or by any means, electronic or mechanical, without permission in writing from the artist.

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