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Lars-Erik

Softwares 
Autodesk Maya, Arnold, Zbrush, Substance Painter, Nuke, Affinity Photo, Davinci Resolve

Project year
2024

About

For this project, I chose to create a model with more hard-surface and relied heavily on Zbrush for both organic and hard-surface sculpting. This allowed me to gain more experience using Zbrush in new ways, which was both enjoyable and challenging. I used Substance Painter for texturing and Arnold, Maya for rendering. Additionally, I utilized AI tools like Play.ht and Audiogen.co to create the voice and ambient static sounds, enhancing the overall mood and identity of the character. I worked with Leonardo.ai to develop the concept imagery for Lars, which helped me spend less time exploring concepts and more time visualizing ideas. Finally, I used Nuke for compositing and Davinci Resolve for video editing.

Render stills

Texture Maps

Sculpt

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Copyright © 2016-2030 by Simone Guimars | Photography/Video/Art

All rights reserved. No part of this artwork, may be reproduced or transmitted in any form or by any means, electronic or mechanical, without permission in writing from the artist.

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