top of page

Emmerick, The Reptilian Humanoid

Softwares 
Autodesk Maya, Arnold, Zbrush, Substance Painter, Nuke, Affinity Photo, Davinci Resolve

Project year
2024

About

My latest character creation is Emmerick, The Reptilian Humanoid. It was a challenging 5-week project that required a lot of dedication and patience, especially when it came to creating the intricate scales. To achieve the desired effect and a good displacement map, I used a variety of techniques, including masking, alphas, and custom VDM brushes on Zbrush. Texturing was done in Substance Painter and I rendered it in Arnold/Maya. Finally, I spent the time needed to perfect the lookdev and compositing in Maya and Nuke, and used AI tool Audiogen.co, for ambient sound. All adding to give Emmerick a unique and intriguing appearance.

Render stills

Texture Maps

Sculpt

Simone Guimars icon
  • LinkedIn
  • Instagram
  • TikTok
  • Youtube
  • Vimeo

Copyright © 2016-2030 by Simone Guimars.

All rights reserved. No part of this artwork, including any AI-generated components, may be reproduced or transmitted in any form or by any means, electronic or mechanical, without permission in writing from the artist.

bottom of page